# sourceAssetPath

> The file path to the source Asset that the build process used to generate the Packed Asset, relative to the Project directory.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.5/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string sourceAssetPath { get; }
```

### Remarks

Note: the same path may be repeated many times in the PackedAssets array, because PackedAssets track objects, and a single Asset can contain many objects.

Note: Some packed Assets might not have a source Asset.  For example a Sprite Atlas that is generated at build time.  Also, AssetBundles contain generated objects that do not come from any source asset, e.g. the [AssetBundleManifest](/engine/6000.5/script-reference/unityengine/assetbundlemanifest.md).
