# sourceAssetGUID

> The Global Unique Identifier (GUID) of the source Asset that the build process used to generate the packed Asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.5/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly GUID sourceAssetGUID { get; }
```

### Remarks

Additional Resources: [AssetDatabase.GUIDFromAssetPath](/engine/6000.5/script-reference/unityeditor/assetdatabase/guidfromassetpath.md)
