# streamingResourceFile

> The _role value of a file that contains streaming resource data.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.5/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static string streamingResourceFile { get; }
```

### Remarks

For example, when a texture is packed into a build, only metadata about the texture is packed into the [\_sharedAssets](/engine/6000.5/script-reference/unityeditor/build/reporting/commonroles/sharedassets.md) file - the actual content of the texture is packed into a streamingResourceFile, where it can be streamed into memory asynchronously at runtime.
