# outputPath

> The output path for the build, as provided to BuildPipeline.BuildPlayer.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.5/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public readonly string outputPath { get; }
```
