# canAddSetting

> Callback that determines if the settings object this provider describes can be added to the given build profile.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.5/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.BuildProfileModule

```csharp
public Func<BuildProfile, bool> canAddSetting { get; set; }
```
