# scriptingDefines

> Lists the user-specified script compilation defines in the build profile.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.5/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string[] scriptingDefines { get; set; }
```

### Remarks

Player and Editor scripts include these script compilation defines only if the build profile is active. Additional Resources: [PlayerSettings](/engine/6000.5/script-reference/unityeditor/playersettings.md).
