# operatingSystemFamily

> The family of Operating System Build Automation will use to build your project on.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Profile](/engine/6000.5/script-reference/unityeditor/build/profile.md)
* **Assembly:** UnityEditor.BuildProfileModule

```csharp
public string operatingSystemFamily { get; set; }
```

### Remarks

Build Automation will build your project on the operating system of your choosing. This value specifies which family of operating system to use. For example, Mac or Windows
