# writeCommand

> The struct of internal file name, list of objects, and order of objects to use when writing the serialized file.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public WriteCommand writeCommand
```
