# WriteManagerParameters

> Defines the write parameters for the ContentBuildInterface.WriteGameManagersSerializedFile function.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct WriteManagerParameters
```

## Fields

| Value                                                                                                            | Description                                                                 |
| ---------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [globalUsage](/engine/6000.5/script-reference/unityeditor/build/content/writemanagerparameters/globalusage.md)   | The global lighting information to use when writing the serialized file.    |
| [referenceMap](/engine/6000.5/script-reference/unityeditor/build/content/writemanagerparameters/referencemap.md) | The set of external objects that can be referenced by this serialized file. |
| [settings](/engine/6000.5/script-reference/unityeditor/build/content/writemanagerparameters/settings.md)         | The settings to use when writing the serialized file.                       |
