# SerializedLocation

> Struct containing information about where an object was serialized.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct SerializedLocation
```

## Remarks

Note: this class and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@latest/index.html) to implement a fully featured build pipeline. You can install this via the [Package Manager window](/engine/6000.5/manual/packages-list/upm-ui-window/upm-ui.md).

## Properties

| Property                                                                                             | Description                                        |
| ---------------------------------------------------------------------------------------------------- | -------------------------------------------------- |
| [fileName](/engine/6000.5/script-reference/unityeditor/build/content/serializedlocation/filename.md) | File path on disk where the object was serialized. |
| [offset](/engine/6000.5/script-reference/unityeditor/build/content/serializedlocation/offset.md)     | Byte offset for the start of the object's data.    |
| [size](/engine/6000.5/script-reference/unityeditor/build/content/serializedlocation/size.md)         | Size of the object's data.                         |
