# bundleName

> Friendly AssetBundle name.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string bundleName { get; set; }
```

### Remarks

Internal use only. See [SceneBundleInfo](/engine/6000.5/script-reference/unityeditor/build/content/scenebundleinfo.md).
