# rawData

> Raw byte data of the object if it was serialized seperately from the header.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public SerializedLocation rawData { get; }
```

### Remarks

Internal use only. See [ObjectSerializedInfo](/engine/6000.5/script-reference/unityeditor/build/content/objectserializedinfo.md).
