# GetObjectData(SerializationInfo, StreamingContext)

> ISerializable method for serialization support outside of Unity's internal serialization system.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public void GetObjectData(SerializationInfo info, StreamingContext context)
```

### Parameters

**** (\[SerializationInfo]\(https\://learn.microsoft.com/dotnet/api/system.runtime.serialization.serializationinfo)): The SerializationInfo to populate with data.**** (\[StreamingContext]\(https\://learn.microsoft.com/dotnet/api/system.runtime.serialization.streamingcontext)): The destination for this serialization.

### Remarks

Internal use only. See [BuildReferenceMap](/engine/6000.5/script-reference/unityeditor/build/content/buildreferencemap.md).
