# asset

> GUID for the given asset.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.5/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public GUID asset { get; set; }
```

### Remarks

Internal use only. See [AssetLoadInfo](/engine/6000.5/script-reference/unityeditor/build/content/assetloadinfo.md).
