# isPrefabFileValid

> Returns true if the content of the file is valid.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool isPrefabFileValid { get; }
```

### Remarks

The content of a prefab file can be valid but still produce a BrokenPrefabAsset if it is a variant and the parent is missing or invalid.
