# OnPostprocessAssetbundleNameChanged(string, string, string)

> Handler called when asset is assigned to a different asset bundle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)

## OnPostprocessAssetbundleNameChanged()

```csharp
public void OnPostprocessAssetbundleNameChanged(string arg0, string arg1, string arg2)
```

### Parameters

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### Remarks

Add this function to a subclass to get a notification after the assetBundle name for the asset changes.
