# AllowCaching

> Enable cache server uploads and downloads.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.5/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool AllowCaching
```

### Remarks

When set to true the assets created by this importer can be uploaded to and downloaded from the cache server. The default value is false.
