# addressableNames

> Addressable name used to load an asset.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string[] addressableNames
```

### Remarks

To provide custom addressable names for assets in the bundle, this array needs to be the same size as [\_assetNames](/engine/6000.5/script-reference/unityeditor/assetbundlebuild/assetnames.md). Each entry in this array will be matched to the asset in assetNames based on index. If the string in a given index in addressableNames is empty, the value in assetNames at the same index is used instead (default behaviour).

Additional Resources: [AssetBundle.LoadAsset](/engine/6000.5/script-reference/unityengine/assetbundle/loadasset.md)
