# afterAssemblyReload

> This event is dispatched just after Unity have reloaded all assemblies.

## Definition

* **Type:** Event
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public static event AssemblyReloadEvents.AssemblyReloadCallback afterAssemblyReload
```

### Remarks

Unity reloads all assemblies when scripts have changed and when entering play mode.
