# currentTime

> Returns the current time of the recording. (Read Only)

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.5/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public float currentTime { get; }
```

### Remarks

The returned time is 0.0f when [GameObjectRecorder.TakeSnapshot](/engine/6000.5/script-reference/unityeditor/animations/gameobjectrecorder/takesnapshot.md) is called for the first time and delta time is added for every subsequent call.
