# ChildAnimatorState

> Structure that represents a state in the context of its parent state machine.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEditor.Animations](/engine/6000.5/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public struct ChildAnimatorState
```

## Properties

| Property                                                                                          | Description                                                                 |
| ------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [position](/engine/6000.5/script-reference/unityeditor/animations/childanimatorstate/position.md) | The position the the state node in the context of its parent state machine. |
| [state](/engine/6000.5/script-reference/unityeditor/animations/childanimatorstate/state.md)       | The state.                                                                  |
