# solo

> Mutes all other transitions in the source state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.5/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool solo { get; set; }
```

### Remarks

Many transitions can be soloed at the same time.
