# hasFixedDuration

> Determines whether the duration of the transition is reported in a fixed duration in seconds or as a normalized time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.5/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool hasFixedDuration { get; set; }
```

### Remarks

If `hasFixedDuration` is true, the transition duration is in seconds.

If `hasFixedDuration` is false, the transition duration is in normalized time.

**Note:** In normalized time, a duration of 1 makes the transition the same length as the state that triggered it. A value of 2, for instance, would make the transition twice as long as the state that triggered it.
