# canTransitionToSelf

> Set to true to allow or disallow transition to self during AnyState transition.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.5/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool canTransitionToSelf { get; set; }
```
