# writeDefaultValues

> Whether or not the AnimatorStates writes back the default values for properties that are not animated by its Motion.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Animations](/engine/6000.5/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public bool writeDefaultValues { get; set; }
```
