# ForceInternal

> Forces the application to install into internal memory.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
ForceInternal = 2
```

### Remarks

This is required for services, such as Live Wallpapers.
