# DetectPresentationDisplay

> The Unity Player automatically renders the camera output on a secondary screen.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
DetectPresentationDisplay = 1
```

### Remarks

Automatic rendering is supported only on screens that the Android system identifies as a [presentation](https://developer.android.com/reference/android/app/Presentation) display and when the [Target Display](/engine/6000.5/manual/cameras/birp/class-camera.md) for the camera is set to `2` in the Unity Editor.
