# AndroidDisplayOptions

> Options to configure how your application renders on Android devices.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.5/script-reference/unityeditor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
[Flags]
public enum AndroidDisplayOptions : uint
```

## Remarks

Set the value of this enum to [displayOptions](/engine/6000.5/script-reference/unityeditor/playersettings/android/displayoptions.md) property.

## Examples

```csharp
// This example demonstrates how to disable the default rendering behavior for secondary screens
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
class MyCustomBuildProcessor : IPreprocessBuildWithReport
{
    public int callbackOrder => 0;
    public void OnPreprocessBuild(BuildReport report)
    {
        PlayerSettings.Android.displayOptions = AndroidDisplayOptions.None;
    }
}
```

## Fields

| Value                                                                                                                       | Description                                                                     |
| --------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------- |
| [DetectPresentationDisplay](/engine/6000.5/script-reference/unityeditor/androiddisplayoptions/detectpresentationdisplay.md) | The Unity Player automatically renders the camera output on a secondary screen. |
| [None](/engine/6000.5/script-reference/unityeditor/androiddisplayoptions/none.md)                                           | Disables any configurations for rendering the application.                      |
