# UpdateBootConfigBoostSetting(string, string, string)

> Add key to boot.config

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AdaptivePerformance.Editor](/engine/6000.5/script-reference/unityeditor/adaptiveperformance/editor.md)
* **Assembly:** UnityEditor.AdaptivePerformanceModule

```csharp
public static void UpdateBootConfigBoostSetting(string path, string bootConfigKey, string wantedSettingValue)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Player build path**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Key to add or update**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Value for the key
