# VectorUtils.SceneNodeWorldTransform

> Structure holding the SceneNode computed transforms, opacities and enumeration path.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.VectorGraphics](/engine/6000.5/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public struct VectorUtils.SceneNodeWorldTransform
```

## Remarks

This helper structure is used by the WorldTransformedSceneNodes method.

## Fields

| Value                                                                                                                        | Description                                       |
| ---------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------- |
| [Node](/engine/6000.5/script-reference/unity/vectorgraphics/vectorutils/scenenodeworldtransform/node.md)                     | The node we are currently visiting.               |
| [Parent](/engine/6000.5/script-reference/unity/vectorgraphics/vectorutils/scenenodeworldtransform/parent.md)                 | The parent of the node we are currently visiting. |
| [WorldOpacity](/engine/6000.5/script-reference/unity/vectorgraphics/vectorutils/scenenodeworldtransform/worldopacity.md)     | The accumulated world opacity of this node.       |
| [WorldTransform](/engine/6000.5/script-reference/unity/vectorgraphics/vectorutils/scenenodeworldtransform/worldtransform.md) | The accumulated world transform of this node.     |
