# SkewX(float)

> Creates a skew matrix on X.

## Definition

* **Type:** Method
* **Namespace:** [Unity.VectorGraphics](/engine/6000.5/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

```csharp
public static Matrix2D SkewX(float angleRadians)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The skew angle, in radians

### Returns

| Type                                                                         | Description     |
| ---------------------------------------------------------------------------- | --------------- |
| [Matrix2D](/engine/6000.5/script-reference/unity/vectorgraphics/matrix2d.md) | The skew matrix |
