# UseSVGPixelsPerUnit

> When importing as a textured sprite asset, uses the SVG size to compute the pixels per unit.

## Definition

* **Type:** Property
* **Namespace:** [Unity.VectorGraphics.Editor](/engine/6000.5/script-reference/unity/vectorgraphics/editor.md)
* **Assembly:** UnityEditor

```csharp
public bool UseSVGPixelsPerUnit { get; set; }
```
