# Scale(float)

> Scale the geometry along the _forward and _backward direction.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly SegmentGeometry Scale(float scale)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Returns

| Type                                                                                    | Description |
| --------------------------------------------------------------------------------------- | ----------- |
| [SegmentGeometry](/engine/6000.5/script-reference/unity/u2d/physics/segmentgeometry.md) |             |
