# Intersect

> Check the intersection between this geometry and another.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## Intersect(PhysicsTransform, CircleGeometry, PhysicsTransform)

Check the intersection between this geometry and another.

```csharp
public readonly PhysicsShape.ContactManifold Intersect(PhysicsTransform transform, CircleGeometry otherGeometry, PhysicsTransform otherTransform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to specify where this geometry is positioned.**** (\[CircleGeometry]\(/engine/6000.5/script-reference/unity/u2d/physics/circlegeometry)): The other geometry used to check intersection against.**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to specify where the other geometry is positioned.

### Returns

| Type                                                                                                 | Description                                            |
| ---------------------------------------------------------------------------------------------------- | ------------------------------------------------------ |
| [ContactManifold](/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/contactmanifold.md) | The contact manifold fully detailing the intersection. |

## Intersect(PhysicsTransform, CapsuleGeometry, PhysicsTransform)

Check the intersection between this geometry and another.

```csharp
public readonly PhysicsShape.ContactManifold Intersect(PhysicsTransform transform, CapsuleGeometry otherGeometry, PhysicsTransform otherTransform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to specify where this geometry is positioned.**** (\[CapsuleGeometry]\(/engine/6000.5/script-reference/unity/u2d/physics/capsulegeometry)): The other geometry used to check intersection against.**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to specify where the other geometry is positioned.

### Returns

| Type                                                                                                 | Description                                            |
| ---------------------------------------------------------------------------------------------------- | ------------------------------------------------------ |
| [ContactManifold](/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/contactmanifold.md) | The contact manifold fully detailing the intersection. |

## Intersect(PhysicsTransform, PolygonGeometry, PhysicsTransform)

Check the intersection between this geometry and another.

```csharp
public readonly PhysicsShape.ContactManifold Intersect(PhysicsTransform transform, PolygonGeometry otherGeometry, PhysicsTransform otherTransform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to specify where this geometry is positioned.**** (\[PolygonGeometry]\(/engine/6000.5/script-reference/unity/u2d/physics/polygongeometry)): The other geometry used to check intersection against.**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to specify where the other geometry is positioned.

### Returns

| Type                                                                                                 | Description                                            |
| ---------------------------------------------------------------------------------------------------- | ------------------------------------------------------ |
| [ContactManifold](/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/contactmanifold.md) | The contact manifold fully detailing the intersection. |
