# transformWriteMode

> Controls how transform writing is handled. Only bodies that have their _transformWriteMode active and produce a PhysicsEvents.BodyUpdateEvent will write to a transform. See PhysicsWorld.TransformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.TransformWriteMode transformWriteMode { readonly get; set; }
```
