# transformPlane

> Controls the transform plane that the world uses when writing transforms. See _transformWriteMode. See _transformPlane.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.TransformPlane transformPlane { readonly get; set; }
```
