# worldCount

> Get the number of created worlds. This will be a value in the range of 1 to _maximumWorlds.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static int worldCount { get; }
```
