# dynamicShapeCount

> The expected number of dynamic and kinematic shapes, in the range zero to 65535. Values outside that range are clamped into it.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public int dynamicShapeCount { readonly get; set; }
```
