Custom
Transforms are not written. Instead, the callback target set with _transformWriteCallbackTarget which must implement PhysicsCallbacks.ITransformWriteCallback will have PhysicsCallbacks.ITransformWriteCallback.OnTransformWrite called allowing custom transform writing.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
Custom = 3