# FromPosition(Vector3)

> Transform from a 3D custom world-space position back to a 2D PhysicsWorld position.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly Vector2 FromPosition(Vector3 position)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): The 3D position to transform.

### Returns

| Type                                                              | Description                  |
| ----------------------------------------------------------------- | ---------------------------- |
| [Vector2](/engine/6000.5/script-reference/unityengine/vector2.md) | The transformed 2D position. |
