# transformPlaneCustom

> Controls the transformation for the PhysicsWorld.TransformPlane.Custom to allow transformation writing and reading to/from a custom 2D plane. See PhysicsWorld.TransformPlaneCustom.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsWorld.TransformPlaneCustom transformPlaneCustom { get; set; }
```
