# LocalPosition

> The local position of the transform changed. This does not propagate to children or parent transforms. See _localPosition.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
LocalPosition = 8
```
