FrameStart
Transform Change callbacks are sent at the start of a frame prior to the "FixedUpdate" or "Update" script callbacks. This is typically used when any changes to Transform from the previous frame need to be handled before anything else runs.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
FrameStart = 1