# renderingMode

> Get the current value of _renderingMode. NOTE: Drawing and rendering are always available in the Unity Editor however rendering requires compute buffer support on any device it is used without which no rendering will occur.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static PhysicsWorld.RenderingMode renderingMode { get; }
```
