# OverlapShapeProxy

> Returns all shapes that overlap the shape proxy. See PhysicsQuery.QueryFilter. PhysicsQuery.WorldOverlapResult and Allocator.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## OverlapShapeProxy(ShapeProxy, QueryFilter, Allocator)

Returns all shapes that overlap the shape proxy. See [PhysicsQuery.QueryFilter](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/queryfilter.md). [PhysicsQuery.WorldOverlapResult](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/worldoverlapresult.md) and [Allocator](/engine/6000.5/script-reference/unity/collections/allocator.md).

```csharp
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapShapeProxy(PhysicsShape.ShapeProxy shapeProxy, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[ShapeProxy]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/shapeproxy)): The shape proxy to use. This must be in world-space.**** (\[QueryFilter]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/queryfilter)): The filter to control what results are returned.**** (\[Allocator]\(/engine/6000.5/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.5/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.5/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.5/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                                  | Description                                                                                                                                           |
| ----------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<WorldOverlapResult>](/engine/6000.5/script-reference/unity/collections/nativearray1.md) | The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |

## OverlapShapeProxy(ReadOnlySpan\<ShapeProxy>, QueryFilter, Allocator)

Returns all shapes that overlap the shape proxies. See [PhysicsQuery.QueryFilter](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/queryfilter.md). [PhysicsQuery.WorldOverlapResult](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/worldoverlapresult.md) and [Allocator](/engine/6000.5/script-reference/unity/collections/allocator.md).

```csharp
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapShapeProxy(ReadOnlySpan<PhysicsShape.ShapeProxy> shapeProxies, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[ReadOnlySpan\<ShapeProxy>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The shape proxies to use. These must be in world-space.**** (\[QueryFilter]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/queryfilter)): The filter to control what results are returned.**** (\[Allocator]\(/engine/6000.5/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.5/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.5/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.5/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                                  | Description                                                                                                                                           |
| ----------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<WorldOverlapResult>](/engine/6000.5/script-reference/unity/collections/nativearray1.md) | The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
