# isRenderingAllowed

> Get if rendering is currently allowed. Rendering is always allowed in the Editor however it is only allowed elsewhere depending on _renderingMode.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static bool isRenderingAllowed { get; }
```
