# GetBodies(Allocator)

> Get all the active PhysicsBody in the specified world.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public NativeArray<PhysicsBody> GetBodies(Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[Allocator]\(/engine/6000.5/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.5/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.5/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.5/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                           | Description                                                                                                                                         |
| ---------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<PhysicsBody>](/engine/6000.5/script-reference/unity/collections/nativearray1.md) | The active body results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
