# Explode(ExplosionDefinition)

> Apply a radial explosion applying impulses away from the position to all bodies found within in the radius.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void Explode(PhysicsWorld.ExplosionDefinition definition)
```

### Parameters

**** (\[ExplosionDefinition]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsworld/explosiondefinition)): The explosion definition describing how the explosion should be handled.
