# Create

> Create a PhysicsWorld using the _defaultDefinition.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## Create()

Create a PhysicsWorld using the [\_defaultDefinition](/engine/6000.5/script-reference/unity/u2d/physics/physicsworlddefinition/defaultdefinition.md).

```csharp
public static PhysicsWorld Create()
```

### Returns

| Type                                                                              | Description        |
| --------------------------------------------------------------------------------- | ------------------ |
| [PhysicsWorld](/engine/6000.5/script-reference/unity/u2d/physics/physicsworld.md) | The created world. |

## Create(PhysicsWorldDefinition)

Create a PhysicsWorld.

```csharp
public static PhysicsWorld Create(PhysicsWorldDefinition definition)
```

### Parameters

**** (\[PhysicsWorldDefinition]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsworlddefinition)): The world definition to use.

### Returns

| Type                                                                              | Description        |
| --------------------------------------------------------------------------------- | ------------------ |
| [PhysicsWorld](/engine/6000.5/script-reference/unity/u2d/physics/physicsworld.md) | The created world. |
