# MultiplyTransform(PhysicsTransform)

> Multiply the specified transform with the current transform.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly PhysicsTransform MultiplyTransform(PhysicsTransform transform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform to multiply with.

### Returns

| Type                                                                                      | Description                         |
| ----------------------------------------------------------------------------------------- | ----------------------------------- |
| [PhysicsTransform](/engine/6000.5/script-reference/unity/u2d/physics/physicstransform.md) | The resultant multiplied transform. |
